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authorWaldemar Brodkorb <wbx@openadk.org>2017-04-17 15:15:15 (GMT)
committerWaldemar Brodkorb <wbx@openadk.org>2017-04-18 15:25:22 (GMT)
commit3adcd623edf4ea3666e6611ae6d5343d54e15a05 (patch)
treeedc1acfcf41ec50c13c57b5c145236307eb5600d
parent2733ce87f0ffd9a6b950ec49f1d502da7a7e973b (diff)
cleanup dead code in signal.h
-rw-r--r--include/signal.h17
1 files changed, 0 insertions, 17 deletions
diff --git a/include/signal.h b/include/signal.h
index 38baacc..38292a7 100644
--- a/include/signal.h
+++ b/include/signal.h
@@ -404,26 +404,9 @@ struct sigvec
# define SV_RESETHAND (1 << 2)/* Reset handler to SIG_DFL on receipt. */
#endif
-
-#if 0
-/* If VEC is non-NULL, set the handler for SIG to the `sv_handler' member
- of VEC. The signals in `sv_mask' will be blocked while the handler runs.
- If the SV_RESETHAND bit is set in `sv_flags', the handler for SIG will be
- reset to SIG_DFL before `sv_handler' is entered. If OVEC is non-NULL,
- it is filled in with the old information for SIG. */
-extern int sigvec (int __sig, const struct sigvec *__vec,
- struct sigvec *__ovec) __THROW;
-#endif
-
-
/* Get machine-dependent `struct sigcontext' and signal subcodes. */
# include <bits/sigcontext.h>
-#if 0
-/* Restore the state saved in SCP. */
-extern int sigreturn (struct sigcontext *__scp) __THROW;
-#endif
-
#endif /* use BSD. */