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authorWaldemar Brodkorb <wbx@openadk.org>2009-12-23 11:37:42 +0100
committerWaldemar Brodkorb <wbx@openadk.org>2009-12-23 11:37:42 +0100
commitce621815fecece2b4d8a4cb7115eb82c1cb7ed44 (patch)
tree84e74add0e3efb81a8625a92f83ed4ff9b576ac7 /package/udp-broadcast-relay
parent2c3389799c46724a4922179ff70d1230ccbe5b59 (diff)
remove and ignore autogenerated Config.in files
Diffstat (limited to 'package/udp-broadcast-relay')
-rw-r--r--package/udp-broadcast-relay/Config.in12
1 files changed, 0 insertions, 12 deletions
diff --git a/package/udp-broadcast-relay/Config.in b/package/udp-broadcast-relay/Config.in
deleted file mode 100644
index 9a729f14f..000000000
--- a/package/udp-broadcast-relay/Config.in
+++ /dev/null
@@ -1,12 +0,0 @@
-config ADK_PACKAGE_UDP_BROADCAST_RELAY
- prompt "udp-broadcast-relay............... listens for packets on a specified UDP broadcast port."
- tristate
- default n
- help
- This program listens for packets on a specified UDP broadcast port. When a packet is received, it sends that packet to all specified interfaces but the one it came from as though it originated from the original sender.
-
- The primary purpose of this is to allow games on machines on separated local networks (Ethernet, WLAN) that use udp broadcasts to find each other to do so.
-
- It also works on ppp links, so you can log in from windows boxes (e.g. using pptp) and play LAN-based games together. Currently, you have to care about upcoming or downgoing interfaces yourself.
-
- http://www.joachim-breitner.de/udp-broadcast-relay/