From ce621815fecece2b4d8a4cb7115eb82c1cb7ed44 Mon Sep 17 00:00:00 2001 From: Waldemar Brodkorb Date: Wed, 23 Dec 2009 11:37:42 +0100 Subject: remove and ignore autogenerated Config.in files --- package/udp-broadcast-relay/Config.in | 12 ------------ 1 file changed, 12 deletions(-) delete mode 100644 package/udp-broadcast-relay/Config.in (limited to 'package/udp-broadcast-relay') diff --git a/package/udp-broadcast-relay/Config.in b/package/udp-broadcast-relay/Config.in deleted file mode 100644 index 9a729f14f..000000000 --- a/package/udp-broadcast-relay/Config.in +++ /dev/null @@ -1,12 +0,0 @@ -config ADK_PACKAGE_UDP_BROADCAST_RELAY - prompt "udp-broadcast-relay............... listens for packets on a specified UDP broadcast port." - tristate - default n - help - This program listens for packets on a specified UDP broadcast port. When a packet is received, it sends that packet to all specified interfaces but the one it came from as though it originated from the original sender. - - The primary purpose of this is to allow games on machines on separated local networks (Ethernet, WLAN) that use udp broadcasts to find each other to do so. - - It also works on ppp links, so you can log in from windows boxes (e.g. using pptp) and play LAN-based games together. Currently, you have to care about upcoming or downgoing interfaces yourself. - - http://www.joachim-breitner.de/udp-broadcast-relay/ -- cgit v1.2.3