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/*
** libgcc support for software floating point.
** Copyright (C) 1991 by Pipeline Associates, Inc. All rights reserved.
** Permission is granted to do *anything* you want with this file,
** commercial or otherwise, provided this message remains intact. So there!
** I would appreciate receiving any updates/patches/changes that anyone
** makes, and am willing to be the repository for said changes (am I
** making a big mistake?).
Warning! Only single-precision is actually implemented. This file
won't really be much use until double-precision is supported.
However, once that is done, this file might eventually become a
replacement for libgcc1.c. It might also make possible
cross-compilation for an IEEE target machine from a non-IEEE
host such as a VAX.
If you'd like to work on completing this, please talk to rms@gnu.ai.mit.edu.
--> Double precision floating support added by James Carlson on 20 April 1998.
**
** Pat Wood
** Pipeline Associates, Inc.
** pipeline!phw@motown.com or
** sun!pipeline!phw or
** uunet!motown!pipeline!phw
**
** 05/01/91 -- V1.0 -- first release to gcc mailing lists
** 05/04/91 -- V1.1 -- added float and double prototypes and return values
** -- fixed problems with adding and subtracting zero
** -- fixed rounding in truncdfsf2
** -- fixed SWAP define and tested on 386
*/
/*
** The following are routines that replace the libgcc soft floating point
** routines that are called automatically when -msoft-float is selected.
** The support single and double precision IEEE format, with provisions
** for byte-swapped machines (tested on 386). Some of the double-precision
** routines work at full precision, but most of the hard ones simply punt
** and call the single precision routines, producing a loss of accuracy.
** long long support is not assumed or included.
** Overall accuracy is close to IEEE (actually 68882) for single-precision
** arithmetic. I think there may still be a 1 in 1000 chance of a bit
** being rounded the wrong way during a multiply. I'm not fussy enough to
** bother with it, but if anyone is, knock yourself out.
**
** Efficiency has only been addressed where it was obvious that something
** would make a big difference. Anyone who wants to do this right for
** best speed should go in and rewrite in assembler.
**
** I have tested this only on a 68030 workstation and 386/ix integrated
** in with -msoft-float.
*/
#include "floatlib.h"
/* convert double to int */
long
__fixdfsi (double a1)
{
register union double_long dl1;
register int exp;
register long l;
dl1.d = a1;
if (!dl1.l.upper && !dl1.l.lower)
return (0);
exp = EXPD (dl1) - EXCESSD - 31;
l = MANTD (dl1);
if (exp > 0)
return SIGND(dl1) ? (1<<31) : ((1ul<<31)-1);
/* shift down until exp = 0 or l = 0 */
if (exp < 0 && exp > -32 && l)
l >>= -exp;
else
return (0);
return (SIGND (dl1) ? -l : l);
}
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