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/* malloc.c - C standard library routine.
Copyright (c) 1989, 1993 Michael J. Haertel
You may redistribute this library under the terms of the
GNU Library General Public License (version 2 or any later
version) as published by the Free Software Foundation.
THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY EXPRESS OR IMPLIED
WARRANTY. IN PARTICULAR, THE AUTHOR MAKES NO REPRESENTATION OR
WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY OF THIS
SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. */
#define _GNU_SOURCE
#include <features.h>
#include <limits.h>
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include "malloc.h"
#define MIN(x,y) ({ \
const typeof(x) _x = (x); \
const typeof(y) _y = (y); \
(void) (&_x == &_y); \
_x < _y ? _x : _y; })
#ifdef __UCLIBC_HAS_THREADS__
#include <pthread.h>
static pthread_mutex_t malloclock = PTHREAD_MUTEX_INITIALIZER;
# define LOCK pthread_mutex_lock(&malloclock)
# define UNLOCK pthread_mutex_unlock(&malloclock);
#else
# define LOCK
# define UNLOCK
#endif
static void * malloc_unlocked (size_t size);
static void free_unlocked(void *ptr);
/* How to really get more memory. */
static void * __morecore(long size);
/* Pointer to the base of the first block. */
static char *_heapbase;
/* Block information table. */
static union info *_heapinfo;
/* Number of info entries. */
static size_t heapsize;
/* Search index in the info table. */
static size_t _heapindex;
/* Limit of valid info table indices. */
static size_t _heaplimit;
/* Count of large blocks allocated for each fragment size. */
static size_t _fragblocks[BLOCKLOG];
/* Free lists for each fragment size. */
static struct list _fraghead[BLOCKLOG];
/* Are we experienced? */
static int initialized;
/* Aligned allocation.
* Called within the lock in initialize() and morecore(),
* so no explicit locking needed... */
static void * align(size_t size)
{
void *result;
unsigned int adj;
result = __morecore(size);
adj = (unsigned int) ((char *) result - (char *) NULL) % BLOCKSIZE;
if (adj != 0) {
__morecore(adj = BLOCKSIZE - adj);
result = (char *) result + adj;
}
return result;
}
/* Set everything up and remember that we have.
* Called within the lock in malloc(), so no
* explicit locking needed... */
static int initialize(void)
{
heapsize = HEAP / BLOCKSIZE;
_heapinfo = align(heapsize * sizeof (union info));
if (!_heapinfo) {
return 0;
}
memset(_heapinfo, 0, heapsize * sizeof (union info));
_heapinfo[0].free.size = 0;
_heapinfo[0].free.next = _heapinfo[0].free.prev = 0;
_heapindex = 0;
_heapbase = (char *) _heapinfo;
initialized = 1;
return 1;
}
/* Get neatly aligned memory, initializing or growing the
* heap info table as necessary.
* Called within a lock in malloc() and free(),
* so no explicit locking needed... */
static void * morecore(size_t size)
{
void *result;
union info *newinfo, *oldinfo;
size_t newsize;
result = align(size);
if (!result)
return NULL;
/* Check if we need to grow the info table. */
if (BLOCK((char *) result + size) > heapsize) {
newsize = heapsize;
while (BLOCK((char *) result + size) > newsize)
newsize *= 2;
newinfo = align(newsize * sizeof (union info));
if (!newinfo) {
__morecore(-size);
return NULL;
}
memset(newinfo, 0, newsize * sizeof (union info));
memcpy(newinfo, _heapinfo, heapsize * sizeof (union info));
oldinfo = _heapinfo;
newinfo[BLOCK(oldinfo)].busy.type = 0;
newinfo[BLOCK(oldinfo)].busy.info.size
= BLOCKIFY(heapsize * sizeof (union info));
_heapinfo = newinfo;
free_unlocked(oldinfo);
heapsize = newsize;
}
_heaplimit = BLOCK((char *) result + size);
return result;
}
/* Note that morecore has to take a signed argument so
that negative values can return memory to the system. */
static void * __morecore(long size)
{
void *result;
result = sbrk(size);
if (result == (void *) -1)
return NULL;
return result;
}
/* Allocate memory from the heap. */
void * malloc (size_t size)
{
void * ptr;
LOCK;
ptr = malloc_unlocked(size);
UNLOCK;
return(ptr);
}
static void * malloc_unlocked (size_t size)
{
void *result;
size_t log, block, blocks, i, lastblocks, start;
struct list *next;
#if 1
/* Some programs will call malloc (0). Lets be strict and return NULL */
if (size == 0)
return NULL;
#endif
if (size < sizeof (struct list))
size = sizeof (struct list);
if (!initialized && !initialize()) {
return NULL;
}
/* Determine the allocation policy based on the request size. */
if (size <= BLOCKSIZE / 2) {
/* Small allocation to receive a fragment of a block. Determine
the logarithm to base two of the fragment size. */
--size;
for (log = 1; (size >>= 1) != 0; ++log)
;
/* Look in the fragment lists for a free fragment of the
desired size. */
if ((next = _fraghead[log].next) != 0) {
/* There are free fragments of this size. Pop a fragment
out of the fragment list and return it. Update the block's
nfree and first counters. */
result = next;
next->prev->next = next->next;
if (next->next)
next->next->prev = next->prev;
block = BLOCK(result);
if (--_heapinfo[block].busy.info.frag.nfree)
_heapinfo[block].busy.info.frag.first
= (unsigned int) ((char *) next->next - (char *) NULL)
% BLOCKSIZE >> log;
} else {
/* No free fragments of the desired size, so get a new block
and break it into fragments, returning the first. */
result = malloc_unlocked(BLOCKSIZE);
if (!result) {
return NULL;
}
++_fragblocks[log];
/* Link all fragments but the first into the free list. */
next = (struct list *) ((char *) result + (1 << log));
next->next = 0;
next->prev = &_fraghead[log];
_fraghead[log].next = next;
for (i = 2; i < BLOCKSIZE >> log; ++i) {
next = (struct list *) ((char *) result + (i << log));
next->next = _fraghead[log].next;
next->prev = &_fraghead[log];
next->prev->next = next;
next->next->prev = next;
}
/* Initialize the nfree and first counters for this block. */
block = BLOCK(result);
_heapinfo[block].busy.type = log;
_heapinfo[block].busy.info.frag.nfree = i - 1;
_heapinfo[block].busy.info.frag.first = i - 1;
}
} else {
/* Large allocation to receive one or more blocks. Search
the free list in a circle starting at the last place visited.
If we loop completely around without finding a large enough
space we will have to get more memory from the system. */
blocks = BLOCKIFY(size);
start = block = _heapindex;
while (_heapinfo[block].free.size < blocks) {
block = _heapinfo[block].free.next;
if (block == start) {
/* Need to get more from the system. Check to see if
the new core will be contiguous with the final free
block; if so we don't need to get as much. */
block = _heapinfo[0].free.prev;
lastblocks = _heapinfo[block].free.size;
if (_heaplimit && block + lastblocks == _heaplimit
&& __morecore(0) == ADDRESS(block + lastblocks)
&& morecore((blocks - lastblocks) * BLOCKSIZE)) {
/* Note that morecore() can change the location of
the final block if it moves the info table and the
old one gets coalesced into the final block. */
block = _heapinfo[0].free.prev;
_heapinfo[block].free.size += blocks - lastblocks;
continue;
}
result = morecore(blocks * BLOCKSIZE);
if (!result) {
return NULL;
}
block = BLOCK(result);
_heapinfo[block].busy.type = 0;
_heapinfo[block].busy.info.size = blocks;
return result;
}
}
/* At this point we have found a suitable free list entry.
Figure out how to remove what we need from the list. */
result = ADDRESS(block);
if (_heapinfo[block].free.size > blocks) {
/* The block we found has a bit left over, so relink the
tail end back into the free list. */
_heapinfo[block + blocks].free.size
= _heapinfo[block].free.size - blocks;
_heapinfo[block + blocks].free.next
= _heapinfo[block].free.next;
_heapinfo[block + blocks].free.prev
= _heapinfo[block].free.prev;
_heapinfo[_heapinfo[block].free.prev].free.next
= _heapinfo[_heapinfo[block].free.next].free.prev
= _heapindex = block + blocks;
} else {
/* The block exactly matches our requirements, so
just remove it from the list. */
_heapinfo[_heapinfo[block].free.next].free.prev
= _heapinfo[block].free.prev;
_heapinfo[_heapinfo[block].free.prev].free.next
= _heapindex = _heapinfo[block].free.next;
}
_heapinfo[block].busy.type = 0;
_heapinfo[block].busy.info.size = blocks;
}
return result;
}
/* Return memory to the heap. */
void free(void *ptr)
{
LOCK;
free_unlocked(ptr);
UNLOCK;
}
static void free_unlocked(void *ptr)
{
int block, blocks, i, type;
struct list *prev, *next;
if (ptr == NULL)
return;
block = BLOCK(ptr);
switch (type = _heapinfo[block].busy.type) {
case 0:
/* Find the free cluster previous to this one in the free list.
Start searching at the last block referenced; this may benefit
programs with locality of allocation. */
i = _heapindex;
if (i > block)
while (i > block)
i = _heapinfo[i].free.prev;
else {
do
i = _heapinfo[i].free.next;
while (i > 0 && i < block);
i = _heapinfo[i].free.prev;
}
/* Determine how to link this block into the free list. */
if (block == i + _heapinfo[i].free.size) {
/* Coalesce this block with its predecessor. */
_heapinfo[i].free.size += _heapinfo[block].busy.info.size;
block = i;
} else {
/* Really link this block back into the free list. */
_heapinfo[block].free.size = _heapinfo[block].busy.info.size;
_heapinfo[block].free.next = _heapinfo[i].free.next;
_heapinfo[block].free.prev = i;
_heapinfo[i].free.next = block;
_heapinfo[_heapinfo[block].free.next].free.prev = block;
}
/* Now that the block is linked in, see if we can coalesce it
with its successor (by deleting its successor from the list
and adding in its size). */
if (block + _heapinfo[block].free.size == _heapinfo[block].free.next) {
_heapinfo[block].free.size
+= _heapinfo[_heapinfo[block].free.next].free.size;
_heapinfo[block].free.next
= _heapinfo[_heapinfo[block].free.next].free.next;
_heapinfo[_heapinfo[block].free.next].free.prev = block;
}
/* Now see if we can return stuff to the system. */
blocks = _heapinfo[block].free.size;
if (blocks >= FINAL_FREE_BLOCKS && block + blocks == _heaplimit
&& __morecore(0) == ADDRESS(block + blocks)) {
_heaplimit -= blocks;
__morecore(-blocks * BLOCKSIZE);
_heapinfo[_heapinfo[block].free.prev].free.next
= _heapinfo[block].free.next;
_heapinfo[_heapinfo[block].free.next].free.prev
= _heapinfo[block].free.prev;
block = _heapinfo[block].free.prev;
}
/* Set the next search to begin at this block. */
_heapindex = block;
break;
default:
/* Get the address of the first free fragment in this block. */
prev = (struct list *) ((char *) ADDRESS(block)
+ (_heapinfo[block].busy.info.frag.first
<< type));
if (_heapinfo[block].busy.info.frag.nfree == (BLOCKSIZE >> type) - 1
&& _fragblocks[type] > 1) {
/* If all fragments of this block are free, remove them
from the fragment list and free the whole block. */
--_fragblocks[type];
for (next = prev, i = 1; i < BLOCKSIZE >> type; ++i)
next = next->next;
prev->prev->next = next;
if (next)
next->prev = prev->prev;
_heapinfo[block].busy.type = 0;
_heapinfo[block].busy.info.size = 1;
free_unlocked(ADDRESS(block));
} else if (_heapinfo[block].busy.info.frag.nfree) {
/* If some fragments of this block are free, link this fragment
into the fragment list after the first free fragment of
this block. */
next = ptr;
next->next = prev->next;
next->prev = prev;
prev->next = next;
if (next->next)
next->next->prev = next;
++_heapinfo[block].busy.info.frag.nfree;
} else {
/* No fragments of this block are free, so link this fragment
into the fragment list and announce that it is the first
free fragment of this block. */
prev = (struct list *) ptr;
_heapinfo[block].busy.info.frag.nfree = 1;
_heapinfo[block].busy.info.frag.first
= (unsigned int) ((char *) ptr - (char *) NULL) % BLOCKSIZE
>> type;
prev->next = _fraghead[type].next;
prev->prev = &_fraghead[type];
prev->prev->next = prev;
if (prev->next)
prev->next->prev = prev;
}
break;
}
}
/* Resize the given region to the new size, returning a pointer
to the (possibly moved) region. This is optimized for speed;
some benchmarks seem to indicate that greater compactness is
achieved by unconditionally allocating and copying to a
new region. */
void * realloc (void *ptr, size_t size)
{
void *result, *previous;
size_t block, blocks, type;
size_t oldlimit;
if (!ptr)
return malloc(size);
if (!size) {
LOCK;
free_unlocked(ptr);
result = malloc_unlocked(0);
UNLOCK;
return(result);
}
LOCK;
block = BLOCK(ptr);
switch (type = _heapinfo[block].busy.type) {
case 0:
/* Maybe reallocate a large block to a small fragment. */
if (size <= BLOCKSIZE / 2) {
if ((result = malloc_unlocked(size)) != NULL) {
memcpy(result, ptr, size);
free_unlocked(ptr);
}
UNLOCK;
return result;
}
/* The new size is a large allocation as well; see if
we can hold it in place. */
blocks = BLOCKIFY(size);
if (blocks < _heapinfo[block].busy.info.size) {
/* The new size is smaller; return excess memory
to the free list. */
_heapinfo[block + blocks].busy.type = 0;
_heapinfo[block + blocks].busy.info.size
= _heapinfo[block].busy.info.size - blocks;
_heapinfo[block].busy.info.size = blocks;
free_unlocked(ADDRESS(block + blocks));
UNLOCK;
return ptr;
} else if (blocks == _heapinfo[block].busy.info.size) {
/* No size change necessary. */
UNLOCK;
return ptr;
} else {
/* Won't fit, so allocate a new region that will. Free
the old region first in case there is sufficient adjacent
free space to grow without moving. */
blocks = _heapinfo[block].busy.info.size;
/* Prevent free from actually returning memory to the system. */
oldlimit = _heaplimit;
_heaplimit = 0;
free_unlocked(ptr);
_heaplimit = oldlimit;
result = malloc_unlocked(size);
if (!result) {
/* Now we're really in trouble. We have to unfree
the thing we just freed. Unfortunately it might
have been coalesced with its neighbors. */
if (_heapindex == block)
malloc_unlocked(blocks * BLOCKSIZE);
else {
previous = malloc_unlocked((block - _heapindex) * BLOCKSIZE);
malloc_unlocked(blocks * BLOCKSIZE);
free_unlocked(previous);
}
UNLOCK;
return NULL;
}
if (ptr != result)
memmove(result, ptr, blocks * BLOCKSIZE);
UNLOCK;
return result;
}
break;
default:
/* Old size is a fragment; type is logarithm to base two of
the fragment size. */
if ((size > 1 << (type - 1)) && (size <= 1 << type)) {
/* New size is the same kind of fragment. */
UNLOCK;
return ptr;
}
else {
/* New size is different; allocate a new space, and copy
the lesser of the new size and the old. */
result = malloc_unlocked(size);
if (!result) {
UNLOCK;
return NULL;
}
memcpy(result, ptr, MIN(size, (size_t)(1 << type)));
free_unlocked(ptr);
UNLOCK;
return result;
}
break;
}
UNLOCK;
}
|