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-rw-r--r--package/wpewebkit/patches/patch-Source_bmalloc_libpas_src_libpas_pas_probabilistic_guard_malloc_allocator_c20
1 files changed, 20 insertions, 0 deletions
diff --git a/package/wpewebkit/patches/patch-Source_bmalloc_libpas_src_libpas_pas_probabilistic_guard_malloc_allocator_c b/package/wpewebkit/patches/patch-Source_bmalloc_libpas_src_libpas_pas_probabilistic_guard_malloc_allocator_c
new file mode 100644
index 000000000..548167711
--- /dev/null
+++ b/package/wpewebkit/patches/patch-Source_bmalloc_libpas_src_libpas_pas_probabilistic_guard_malloc_allocator_c
@@ -0,0 +1,20 @@
+--- wpewebkit-2.50.0.orig/Source/bmalloc/libpas/src/libpas/pas_probabilistic_guard_malloc_allocator.c 2025-08-11 09:56:57.555220800 +0200
++++ wpewebkit-2.50.0/Source/bmalloc/libpas/src/libpas/pas_probabilistic_guard_malloc_allocator.c 2025-09-26 23:53:28.359719212 +0200
+@@ -47,17 +47,12 @@
+ #include <unistd.h>
+ #endif
+
+-/* PlayStation does not currently support the backtrace API. Android API versions < 33 don't, either. Windows does not either. */
+-#if !PAS_PLATFORM(PLAYSTATION) && (!PAS_OS(ANDROID) || __ANDROID_API__ >= 33) && !PAS_OS(WINDOWS)
+-#include <execinfo.h>
+-#else
+ size_t backtrace(void** buffer, size_t size)
+ {
+ PAS_UNUSED_PARAM(buffer);
+ PAS_UNUSED_PARAM(size);
+ return 0;
+ }
+-#endif
+
+ static size_t free_wasted_mem = PAS_PGM_MAX_WASTED_MEMORY;
+ static size_t free_virtual_mem = PAS_PGM_MAX_VIRTUAL_MEMORY;