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authorWaldemar Brodkorb <wbx@openadk.org>2009-12-24 11:30:20 +0100
committerWaldemar Brodkorb <wbx@openadk.org>2009-12-24 11:30:20 +0100
commit537a2c4eaa446e52c6ba07007eb9ae75998b5580 (patch)
treeb48cc775042b4274dce470527826007de7a7fa84 /package/udp-broadcast-relay/Config.in
parent18b3987c6d890f02c80b976b6cf6835053ef1fe9 (diff)
parentce621815fecece2b4d8a4cb7115eb82c1cb7ed44 (diff)
Merge commit 'origin/confgen'
finally autogenerate menu Config.in files and Depends.mk for packages. thx mirabilos Conflicts: .gitignore Makefile mk/build.mk package/eglibc/Config.in package/glibc/Config.in package/uclibc++/Config.in package/uclibc/Config.in rules.mk
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diff --git a/package/udp-broadcast-relay/Config.in b/package/udp-broadcast-relay/Config.in
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--- a/package/udp-broadcast-relay/Config.in
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-config ADK_PACKAGE_UDP_BROADCAST_RELAY
- prompt "udp-broadcast-relay............... listens for packets on a specified UDP broadcast port."
- tristate
- default n
- help
- This program listens for packets on a specified UDP broadcast port. When a packet is received, it sends that packet to all specified interfaces but the one it came from as though it originated from the original sender.
-
- The primary purpose of this is to allow games on machines on separated local networks (Ethernet, WLAN) that use udp broadcasts to find each other to do so.
-
- It also works on ppp links, so you can log in from windows boxes (e.g. using pptp) and play LAN-based games together. Currently, you have to care about upcoming or downgoing interfaces yourself.
-
- http://www.joachim-breitner.de/udp-broadcast-relay/