/* ** libgcc support for software floating point. ** Copyright (C) 1991 by Pipeline Associates, Inc. All rights reserved. ** Permission is granted to do *anything* you want with this file, ** commercial or otherwise, provided this message remains intact. So there! ** I would appreciate receiving any updates/patches/changes that anyone ** makes, and am willing to be the repository for said changes (am I ** making a big mistake?). Warning! Only single-precision is actually implemented. This file won't really be much use until double-precision is supported. However, once that is done, this file might eventually become a replacement for libgcc1.c. It might also make possible cross-compilation for an IEEE target machine from a non-IEEE host such as a VAX. If you'd like to work on completing this, please talk to rms@gnu.ai.mit.edu. --> Double precision floating support added by James Carlson on 20 April 1998. ** ** Pat Wood ** Pipeline Associates, Inc. ** pipeline!phw@motown.com or ** sun!pipeline!phw or ** uunet!motown!pipeline!phw ** ** 05/01/91 -- V1.0 -- first release to gcc mailing lists ** 05/04/91 -- V1.1 -- added float and double prototypes and return values ** -- fixed problems with adding and subtracting zero ** -- fixed rounding in truncdfsf2 ** -- fixed SWAP define and tested on 386 */ /* ** The following are routines that replace the libgcc soft floating point ** routines that are called automatically when -msoft-float is selected. ** The support single and double precision IEEE format, with provisions ** for byte-swapped machines (tested on 386). Some of the double-precision ** routines work at full precision, but most of the hard ones simply punt ** and call the single precision routines, producing a loss of accuracy. ** long long support is not assumed or included. ** Overall accuracy is close to IEEE (actually 68882) for single-precision ** arithmetic. I think there may still be a 1 in 1000 chance of a bit ** being rounded the wrong way during a multiply. I'm not fussy enough to ** bother with it, but if anyone is, knock yourself out. ** ** Efficiency has only been addressed where it was obvious that something ** would make a big difference. Anyone who wants to do this right for ** best speed should go in and rewrite in assembler. ** ** I have tested this only on a 68030 workstation and 386/ix integrated ** in with -msoft-float. */ #include "floatlib.h" /* convert double to int */ long __fixdfsi (double a1) { register union double_long dl1; register int exp; register long l; dl1.d = a1; if (!dl1.l.upper && !dl1.l.lower) return (0); exp = EXPD (dl1) - EXCESSD - 31; l = MANTD (dl1); if (exp > 0) return SIGND(dl1) ? (1<<31) : ((1ul<<31)-1); /* shift down until exp = 0 or l = 0 */ if (exp < 0 && exp > -32 && l) l >>= -exp; else return (0); return (SIGND (dl1) ? -l : l); }