/* Test for crashing bugs when trying to create too many timers. */ #include #include #include #include #include #include #if _POSIX_THREADS # include void thread (union sigval arg) { puts ("Timeout"); } int do_test (void) { int i, res; timer_t timerId; struct itimerspec itval; struct sigevent sigev; itval.it_interval.tv_sec = 2; itval.it_interval.tv_nsec = 0; itval.it_value.tv_sec = 2; itval.it_value.tv_nsec = 0; sigev.sigev_notify = SIGEV_THREAD; sigev.sigev_signo = SIGRTMIN; sigev.sigev_notify_function = thread; sigev.sigev_notify_attributes = 0; sigev.sigev_value.sival_ptr = (void *) &timerId; for (i = 0; i < 100; i++) { printf ("cnt = %d\n", i); if (timer_create (CLOCK_REALTIME, &sigev, &timerId) < 0) { perror ("timer_create"); continue; } res = timer_settime (timerId, 0, &itval, NULL); if (res < 0) perror ("timer_settime"); res = timer_delete (timerId); if (res < 0) perror ("timer_delete"); } return 0; } # define TEST_FUNCTION do_test () #else # define TEST_FUNCTION 0 #endif #include "../test-skeleton.c"