diff -Naurp Mesa-7.8.1/progs/xdemos/corender.c Mesa-7.8.1.patched/progs/xdemos/corender.c --- Mesa-7.8.1/progs/xdemos/corender.c 1970-01-01 01:00:00.000000000 +0100 +++ Mesa-7.8.1.patched/progs/xdemos/corender.c 2010-06-13 13:45:06.789793146 +0200 @@ -0,0 +1,400 @@ +/** + * Example of cooperative rendering into one window by two processes. + * The first instance of the program creates the GLX window. + * The second instance of the program gets the window ID from the first + * and draws into it. + * Socket IPC is used for synchronization. + * + * Usage: + * 1. run 'corender &' + * 2. run 'corender 2' (any arg will do) + * + * Brian Paul + * 11 Oct 2007 + */ + + +#include <GL/gl.h> +#include <GL/glx.h> +#include <assert.h> +#include <math.h> +#include <stdio.h> +#include <stdlib.h> +#include <X11/keysym.h> +#include <unistd.h> +#include "ipc.h" + + +#ifndef M_PI +#define M_PI 3.14159265358979323846 +#endif + +static int MyID = 0; /* 0 or 1 */ +static int WindowID = 0; +static GLXContext Context = 0; +static int Width = 700, Height = 350; +static int Rot = 0; +static int Sock = 0; + +static GLfloat Red[4] = {1.0, 0.2, 0.2, 1.0}; +static GLfloat Blue[4] = {0.2, 0.2, 1.0, 1.0}; + +static int Sync = 1; /** synchronized rendering? */ + + +static void +setup_ipc(void) +{ + int k, port = 10001; + + if (MyID == 0) { + /* I'm the first one, wait for connection from second */ + k = CreatePort(&port); + assert(k != -1); + + printf("Waiting for connection from another 'corender'\n"); + Sock = AcceptConnection(k); + assert(Sock != -1); + + printf("Got connection, sending windowID\n"); + + /* send windowID */ + SendData(Sock, &WindowID, sizeof(WindowID)); + } + else { + /* I'm the second one, connect to first */ + char hostname[1000]; + + MyHostName(hostname, 1000); + Sock = Connect(hostname, port); + assert(Sock != -1); + + /* get windowID */ + ReceiveData(Sock, &WindowID, sizeof(WindowID)); + printf("Contacted first 'corender', getting WindowID\n"); + } +} + + + +/** from GLUT */ +static void +doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings) +{ + int i, j; + GLfloat theta, phi, theta1; + GLfloat cosTheta, sinTheta; + GLfloat cosTheta1, sinTheta1; + GLfloat ringDelta, sideDelta; + + ringDelta = 2.0 * M_PI / rings; + sideDelta = 2.0 * M_PI / nsides; + + theta = 0.0; + cosTheta = 1.0; + sinTheta = 0.0; + for (i = rings - 1; i >= 0; i--) { + theta1 = theta + ringDelta; + cosTheta1 = cos(theta1); + sinTheta1 = sin(theta1); + glBegin(GL_QUAD_STRIP); + phi = 0.0; + for (j = nsides; j >= 0; j--) { + GLfloat cosPhi, sinPhi, dist; + + phi += sideDelta; + cosPhi = cos(phi); + sinPhi = sin(phi); + dist = R + r * cosPhi; + + glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); + glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi); + glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); + glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi); + } + glEnd(); + theta = theta1; + cosTheta = cosTheta1; + sinTheta = sinTheta1; + } +} + + +static void +redraw(Display *dpy) +{ + int dbg = 0; + + glXMakeCurrent(dpy, WindowID, Context); + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + glEnable(GL_DEPTH_TEST); + glClearColor(0.5, 0.5, 0.5, 0.0); + + if (MyID == 0) { + /* First process */ + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glPushMatrix(); + glTranslatef(-1, 0, 0); + glRotatef(Rot, 1, 0, 0); + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, Red); + doughnut(0.5, 2.0, 20, 30); + glPopMatrix(); + + glFinish(); + if (!Sync) { + usleep(1000*10); + } + + /* signal second process to render */ + if (Sync) { + int code = 1; + if (dbg) printf("0: send signal\n"); + SendData(Sock, &code, sizeof(code)); + SendData(Sock, &Rot, sizeof(Rot)); + } + + /* wait for second process to finish rendering */ + if (Sync) { + int code = 0; + if (dbg) printf("0: wait signal\n"); + ReceiveData(Sock, &code, sizeof(code)); + if (dbg) printf("0: got signal\n"); + assert(code == 2); + } + + } + else { + /* Second process */ + + /* wait for first process's signal for me to render */ + if (Sync) { + int code = 0; + if (dbg) printf("1: wait signal\n"); + ReceiveData(Sock, &code, sizeof(code)); + ReceiveData(Sock, &Rot, sizeof(Rot)); + + if (dbg) printf("1: got signal\n"); + assert(code == 1); + } + + /* XXX this clear should not be here, but for some reason, it + * makes things _mostly_ work correctly w/ NVIDIA's driver. + * There's only occasional glitches. + * Without this glClear(), depth buffer for the second process + * is pretty much broken. + */ + /* glClear(GL_DEPTH_BUFFER_BIT); */ + + glPushMatrix(); + glTranslatef(1, 0, 0); + glRotatef(Rot + 90 , 1, 0, 0); + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, Blue); + doughnut(0.5, 2.0, 20, 30); + glPopMatrix(); + glFinish(); + + glXSwapBuffers(dpy, WindowID); + usleep(1000*10); + + /* signal first process that I'm done rendering */ + if (Sync) { + int code = 2; + if (dbg) printf("1: send signal\n"); + SendData(Sock, &code, sizeof(code)); + } + } +} + + +static void +resize(Display *dpy, int width, int height) +{ + float ar = (float) width / height; + + glXMakeCurrent(dpy, WindowID, Context); + + glViewport(0, 0, width, height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-ar, ar, 1.0, -1.0, 5.0, 200.0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0, 0, -15); + + Width = width; + Height = height; +} + + + +static void +set_window_title(Display *dpy, Window win, const char *title) +{ + XSizeHints sizehints; + sizehints.flags = 0; + XSetStandardProperties(dpy, win, title, title, + None, (char **)NULL, 0, &sizehints); +} + + +static Window +make_gl_window(Display *dpy, XVisualInfo *visinfo, int width, int height) +{ + int scrnum; + XSetWindowAttributes attr; + unsigned long mask; + Window root; + Window win; + int x = 0, y = 0; + char *name = NULL; + + scrnum = DefaultScreen( dpy ); + root = RootWindow( dpy, scrnum ); + + /* window attributes */ + attr.background_pixel = 0; + attr.border_pixel = 0; + attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone); + attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; + mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; + + win = XCreateWindow( dpy, root, x, y, width, height, + 0, visinfo->depth, InputOutput, + visinfo->visual, mask, &attr ); + + /* set hints and properties */ + { + XSizeHints sizehints; + sizehints.x = x; + sizehints.y = y; + sizehints.width = width; + sizehints.height = height; + sizehints.flags = USSize | USPosition; + XSetNormalHints(dpy, win, &sizehints); + XSetStandardProperties(dpy, win, name, name, + None, (char **)NULL, 0, &sizehints); + } + + return win; +} + + +static void +set_event_mask(Display *dpy, Window win) +{ + XSetWindowAttributes attr; + attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; + XChangeWindowAttributes(dpy, win, CWEventMask, &attr); +} + + +static void +event_loop(Display *dpy) +{ + while (1) { + while (XPending(dpy) > 0) { + XEvent event; + XNextEvent(dpy, &event); + + switch (event.type) { + case Expose: + redraw(dpy); + break; + case ConfigureNotify: + resize(dpy, event.xconfigure.width, event.xconfigure.height); + break; + case KeyPress: + { + char buffer[10]; + int r, code; + code = XLookupKeysym(&event.xkey, 0); + if (code == XK_Left) { + } + else { + r = XLookupString(&event.xkey, buffer, sizeof(buffer), + NULL, NULL); + if (buffer[0] == 27) { + exit(0); + } + } + } + default: + /* nothing */ + ; + } + } + + if (MyID == 0 || !Sync) + Rot += 1; + redraw(dpy); + } +} + + +static XVisualInfo * +choose_visual(Display *dpy) +{ + int attribs[] = { GLX_RGBA, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DOUBLEBUFFER, + GLX_DEPTH_SIZE, 1, + None }; + int scrnum = DefaultScreen( dpy ); + return glXChooseVisual(dpy, scrnum, attribs); +} + + +static void +parse_opts(int argc, char *argv[]) +{ + if (argc > 1) { + MyID = 1; + } +} + + +int +main( int argc, char *argv[] ) +{ + Display *dpy; + XVisualInfo *visinfo; + + parse_opts(argc, argv); + + dpy = XOpenDisplay(NULL); + + visinfo = choose_visual(dpy); + + Context = glXCreateContext( dpy, visinfo, NULL, True ); + if (!Context) { + printf("Error: glXCreateContext failed\n"); + exit(1); + } + + if (MyID == 0) { + WindowID = make_gl_window(dpy, visinfo, Width, Height); + set_window_title(dpy, WindowID, "corender"); + XMapWindow(dpy, WindowID); + /*printf("WindowID 0x%x\n", (int) WindowID);*/ + } + + /* do ipc hand-shake here */ + setup_ipc(); + assert(Sock); + assert(WindowID); + + if (MyID == 1) { + set_event_mask(dpy, WindowID); + } + + resize(dpy, Width, Height); + + event_loop(dpy); + + return 0; +} diff -Naurp Mesa-7.8.1/progs/xdemos/glsync.c Mesa-7.8.1.patched/progs/xdemos/glsync.c --- Mesa-7.8.1/progs/xdemos/glsync.c 1970-01-01 01:00:00.000000000 +0100 +++ Mesa-7.8.1.patched/progs/xdemos/glsync.c 2010-06-13 13:45:06.789793146 +0200 @@ -0,0 +1,295 @@ +/* + * Copyright © 2007 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Jesse Barnes <jesse.barnes@intel.com> + * + */ + +/** @file glsync.c + * The program is simple: it paints a window alternating colors (red & + * white) either as fast as possible or synchronized to vblank events + * + * If run normally, the program should display a window that exhibits + * significant tearing between red and white colors (e.g. you might get + * a "waterfall" effect of red and white horizontal bars). + * + * If run with the '-s b' option, the program should synchronize the + * window color changes with the vertical blank period, resulting in a + * window that looks orangish with a high frequency flicker (which may + * be invisible). If the window is moved to another screen, this + * property should be preserved. If the window spans two screens, it + * shouldn't tear on whichever screen most of the window is on; the + * portion on the other screen may show some tearing (like the + * waterfall effect above). + * + * Other options include '-w <width>' and '-h <height' to set the + * window size. + */ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <unistd.h> +#include <GL/gl.h> +#include <GL/glu.h> +#include <GL/glx.h> +#include <GL/glxext.h> +#include <X11/X.h> +#include <X11/Xlib.h> +#include <X11/Xutil.h> + +void (*video_sync_get)(); +void (*video_sync)(); +void (*swap_interval)(); + +static int GLXExtensionSupported(Display *dpy, const char *extension) +{ + const char *extensionsString, *pos; + + extensionsString = glXQueryExtensionsString(dpy, DefaultScreen(dpy)); + + pos = strstr(extensionsString, extension); + + if (pos != NULL && (pos == extensionsString || pos[-1] == ' ') && + (pos[strlen(extension)] == ' ' || pos[strlen(extension)] == '\0')) + return 1; + + return 0; +} + +extern char *optarg; +extern int optind, opterr, optopt; +static char optstr[] = "w:h:s:vi:"; + +enum sync_type { + none = 0, + sgi_video_sync, + buffer_swap +}; + +static void usage(char *name) +{ + printf("usage: %s [-w <width>] [-h <height>] [-s<sync method>] " + "[-v]\n", name); + printf("\t-s<sync method>:\n"); + printf("\t\tn: none\n"); + printf("\t\ts: SGI video sync extension\n"); + printf("\t\tb: buffer swap\n"); + printf("\t-i<swap interval>\n"); + printf("\t-v: verbose (print count)\n"); + exit(-1); +} + +int main(int argc, char *argv[]) +{ + Display *disp; + XVisualInfo *pvi; + XSetWindowAttributes swa; + GLint last_val = -1, count = 0; + Window winGL; + GLXContext context; + int dummy; + Atom wmDelete; + enum sync_type waitforsync = none; + int width = 500, height = 500, verbose = 0, interval = 1; + int c, i = 1; + int ret; + int attribs[] = { GLX_RGBA, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + None }; + int db_attribs[] = { GLX_RGBA, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DOUBLEBUFFER, + GLX_DEPTH_SIZE, 1, + None }; + XSizeHints sizehints; + + opterr = 0; + while ((c = getopt(argc, argv, optstr)) != -1) { + switch (c) { + case 'w': + width = atoi(optarg); + break; + case 'h': + height = atoi(optarg); + break; + case 's': + switch (optarg[0]) { + case 'n': + waitforsync = none; + break; + case 's': + waitforsync = sgi_video_sync; + break; + case 'b': + waitforsync = buffer_swap; + break; + default: + usage(argv[0]); + break; + } + break; + case 'v': + verbose = 1; + break; + case 'i': + interval = atoi(optarg); + break; + default: + usage(argv[0]); + break; + } + } + + disp = XOpenDisplay(NULL); + if (!disp) { + fprintf(stderr, "failed to open display\n"); + return -1; + } + + if (!glXQueryExtension(disp, &dummy, &dummy)) { + fprintf(stderr, "glXQueryExtension failed\n"); + return -1; + } + + if (!GLXExtensionSupported(disp, "GLX_SGI_video_sync")) { + fprintf(stderr, "GLX_SGI_video_sync not supported, exiting\n"); + return -1; + } + + if (waitforsync != buffer_swap) { + pvi = glXChooseVisual(disp, DefaultScreen(disp), attribs); + } else { + pvi = glXChooseVisual(disp, DefaultScreen(disp), db_attribs); + } + + if (!pvi) { + fprintf(stderr, "failed to choose visual, exiting\n"); + return -1; + } + + pvi->screen = DefaultScreen(disp); + + swa.colormap = XCreateColormap(disp, RootWindow(disp, pvi->screen), + pvi->visual, AllocNone); + swa.border_pixel = 0; + swa.event_mask = ExposureMask | KeyPressMask | ButtonPressMask | + StructureNotifyMask; + winGL = XCreateWindow(disp, RootWindow(disp, pvi->screen), + 0, 0, + width, height, + 0, pvi->depth, InputOutput, pvi->visual, + CWBorderPixel | CWColormap | CWEventMask, &swa); + if (!winGL) { + fprintf(stderr, "window creation failed\n"); + return -1; + } + wmDelete = XInternAtom(disp, "WM_DELETE_WINDOW", True); + XSetWMProtocols(disp, winGL, &wmDelete, 1); + + sizehints.x = 0; + sizehints.y = 0; + sizehints.width = width; + sizehints.height = height; + sizehints.flags = USSize | USPosition; + + XSetNormalHints(disp, winGL, &sizehints); + XSetStandardProperties(disp, winGL, "glsync test", "glsync text", + None, NULL, 0, &sizehints); + + context = glXCreateContext(disp, pvi, NULL, GL_TRUE); + if (!context) { + fprintf(stderr, "failed to create glx context\n"); + return -1; + } + + XMapWindow(disp, winGL); + ret = glXMakeCurrent(disp, winGL, context); + if (!ret) { + fprintf(stderr, "failed to make context current: %d\n", ret); + } + + video_sync_get = glXGetProcAddress((unsigned char *)"glXGetVideoSyncSGI"); + video_sync = glXGetProcAddress((unsigned char *)"glXWaitVideoSyncSGI"); + + swap_interval = glXGetProcAddress((unsigned char *)"glXSwapIntervalSGI"); + + if (!video_sync_get || !video_sync || !swap_interval) { + fprintf(stderr, "failed to get sync functions\n"); + return -1; + } + + if (waitforsync == buffer_swap) { + swap_interval(interval); + fprintf(stderr, "set swap interval to %d\n", interval); + } + video_sync_get(&count); + count++; + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + while (i++) { + /* Alternate colors to make tearing obvious */ + if (i & 1) { + glClearColor(1.0f, 1.0f, 1.0f, 1.0f); + glColor3f(1.0f, 1.0f, 1.0f); + } else { + glClearColor(1.0f, 0.0f, 0.0f, 0.0f); + glColor3f(1.0f, 0.0f, 0.0f); + } + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glRectf(0, 0, width, height); + + /* Wait for vsync */ + if (waitforsync == sgi_video_sync) { + if (verbose) + fprintf(stderr, "waiting on count %d\n", count); + video_sync(2, (count + 1) % 2, &count); + if (count < last_val) + fprintf(stderr, "error: vblank count went backwards: %d -> %d\n", last_val, count); + if (count == last_val) + fprintf(stderr, "error: count didn't change: %d\n", count); + last_val = count; + glFlush(); + } else if (waitforsync == buffer_swap) { + glXSwapBuffers(disp, winGL); + } else { + video_sync_get(&count); + sleep(1); + glFinish(); + } + + if (verbose) { + video_sync_get(&count); + fprintf(stderr, "current count: %d\n", count); + } + } + + XDestroyWindow(disp, winGL); + glXDestroyContext(disp, context); + XCloseDisplay(disp); + + return 0; +} diff -Naurp Mesa-7.8.1/progs/xdemos/glthreads.c Mesa-7.8.1.patched/progs/xdemos/glthreads.c --- Mesa-7.8.1/progs/xdemos/glthreads.c 1970-01-01 01:00:00.000000000 +0100 +++ Mesa-7.8.1.patched/progs/xdemos/glthreads.c 2010-06-13 13:45:06.789793146 +0200 @@ -0,0 +1,716 @@ +/* + * Copyright (C) 2000 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * This program tests GLX thread safety. + * Command line options: + * -p Open a display connection for each thread + * -l Enable application-side locking + * -n <num threads> Number of threads to create (default is 2) + * -display <display name> Specify X display (default is $DISPLAY) + * -t Use texture mapping + * + * Brian Paul 20 July 2000 + */ + + +/* + * Notes: + * - Each thread gets its own GLX context. + * + * - The GLX contexts share texture objects. + * + * - When 't' is pressed to update the texture image, the window/thread which + * has input focus is signalled to change the texture. The other threads + * should see the updated texture the next time they call glBindTexture. + */ + + +#if defined(PTHREADS) /* defined by Mesa on Linux and other platforms */ + +#include <assert.h> +#include <GL/gl.h> +#include <GL/glx.h> +#include <math.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <unistd.h> +#include <pthread.h> + + +/* + * Each window/thread/context: + */ +struct winthread { + Display *Dpy; + int Index; + pthread_t Thread; + Window Win; + GLXContext Context; + float Angle; + int WinWidth, WinHeight; + GLboolean NewSize; + GLboolean Initialized; + GLboolean MakeNewTexture; +}; + + +#define MAX_WINTHREADS 100 +static struct winthread WinThreads[MAX_WINTHREADS]; +static int NumWinThreads = 0; +static volatile GLboolean ExitFlag = GL_FALSE; + +static GLboolean MultiDisplays = 0; +static GLboolean Locking = 0; +static GLboolean Texture = GL_FALSE; +static GLuint TexObj = 12; +static GLboolean Animate = GL_TRUE; + +static pthread_mutex_t Mutex; +static pthread_cond_t CondVar; +static pthread_mutex_t CondMutex; + + +static void +Error(const char *msg) +{ + fprintf(stderr, "Error: %s\n", msg); + exit(1); +} + + +static void +signal_redraw(void) +{ + pthread_mutex_lock(&CondMutex); + pthread_cond_broadcast(&CondVar); + pthread_mutex_unlock(&CondMutex); +} + + +static void +MakeNewTexture(struct winthread *wt) +{ +#define TEX_SIZE 128 + static float step = 0.0; + GLfloat image[TEX_SIZE][TEX_SIZE][4]; + GLint width; + int i, j; + + for (j = 0; j < TEX_SIZE; j++) { + for (i = 0; i < TEX_SIZE; i++) { + float dt = 5.0 * (j - 0.5 * TEX_SIZE) / TEX_SIZE; + float ds = 5.0 * (i - 0.5 * TEX_SIZE) / TEX_SIZE; + float r = dt * dt + ds * ds + step; + image[j][i][0] = + image[j][i][1] = + image[j][i][2] = 0.75 + 0.25 * cos(r); + image[j][i][3] = 1.0; + } + } + + step += 0.5; + + glBindTexture(GL_TEXTURE_2D, TexObj); + + glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); + if (width) { + assert(width == TEX_SIZE); + /* sub-tex replace */ + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TEX_SIZE, TEX_SIZE, + GL_RGBA, GL_FLOAT, image); + } + else { + /* create new */ + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEX_SIZE, TEX_SIZE, 0, + GL_RGBA, GL_FLOAT, image); + } +} + + + +/* draw a colored cube */ +static void +draw_object(void) +{ + glPushMatrix(); + glScalef(0.75, 0.75, 0.75); + + glColor3f(1, 0, 0); + + if (Texture) { + glBindTexture(GL_TEXTURE_2D, TexObj); + glEnable(GL_TEXTURE_2D); + } + else { + glDisable(GL_TEXTURE_2D); + } + + glBegin(GL_QUADS); + + /* -X */ + glColor3f(0, 1, 1); + glTexCoord2f(0, 0); glVertex3f(-1, -1, -1); + glTexCoord2f(1, 0); glVertex3f(-1, 1, -1); + glTexCoord2f(1, 1); glVertex3f(-1, 1, 1); + glTexCoord2f(0, 1); glVertex3f(-1, -1, 1); + + /* +X */ + glColor3f(1, 0, 0); + glTexCoord2f(0, 0); glVertex3f(1, -1, -1); + glTexCoord2f(1, 0); glVertex3f(1, 1, -1); + glTexCoord2f(1, 1); glVertex3f(1, 1, 1); + glTexCoord2f(0, 1); glVertex3f(1, -1, 1); + + /* -Y */ + glColor3f(1, 0, 1); + glTexCoord2f(0, 0); glVertex3f(-1, -1, -1); + glTexCoord2f(1, 0); glVertex3f( 1, -1, -1); + glTexCoord2f(1, 1); glVertex3f( 1, -1, 1); + glTexCoord2f(0, 1); glVertex3f(-1, -1, 1); + + /* +Y */ + glColor3f(0, 1, 0); + glTexCoord2f(0, 0); glVertex3f(-1, 1, -1); + glTexCoord2f(1, 0); glVertex3f( 1, 1, -1); + glTexCoord2f(1, 1); glVertex3f( 1, 1, 1); + glTexCoord2f(0, 1); glVertex3f(-1, 1, 1); + + /* -Z */ + glColor3f(1, 1, 0); + glTexCoord2f(0, 0); glVertex3f(-1, -1, -1); + glTexCoord2f(1, 0); glVertex3f( 1, -1, -1); + glTexCoord2f(1, 1); glVertex3f( 1, 1, -1); + glTexCoord2f(0, 1); glVertex3f(-1, 1, -1); + + /* +Y */ + glColor3f(0, 0, 1); + glTexCoord2f(0, 0); glVertex3f(-1, -1, 1); + glTexCoord2f(1, 0); glVertex3f( 1, -1, 1); + glTexCoord2f(1, 1); glVertex3f( 1, 1, 1); + glTexCoord2f(0, 1); glVertex3f(-1, 1, 1); + + glEnd(); + + glPopMatrix(); +} + + +/* signal resize of given window */ +static void +resize(struct winthread *wt, int w, int h) +{ + wt->NewSize = GL_TRUE; + wt->WinWidth = w; + wt->WinHeight = h; + if (!Animate) + signal_redraw(); +} + + +/* + * We have an instance of this for each thread. + */ +static void +draw_loop(struct winthread *wt) +{ + while (!ExitFlag) { + + if (Locking) + pthread_mutex_lock(&Mutex); + + glXMakeCurrent(wt->Dpy, wt->Win, wt->Context); + if (!wt->Initialized) { + printf("glthreads: %d: GL_RENDERER = %s\n", wt->Index, + (char *) glGetString(GL_RENDERER)); + if (Texture /*&& wt->Index == 0*/) { + MakeNewTexture(wt); + } + wt->Initialized = GL_TRUE; + } + + if (Locking) + pthread_mutex_unlock(&Mutex); + + glEnable(GL_DEPTH_TEST); + + if (wt->NewSize) { + GLfloat w = (float) wt->WinWidth / (float) wt->WinHeight; + glViewport(0, 0, wt->WinWidth, wt->WinHeight); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-w, w, -1.0, 1.0, 1.5, 10); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0, 0, -2.5); + wt->NewSize = GL_FALSE; + } + + if (wt->MakeNewTexture) { + MakeNewTexture(wt); + wt->MakeNewTexture = GL_FALSE; + } + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glPushMatrix(); + glRotatef(wt->Angle, 0, 1, 0); + glRotatef(wt->Angle, 1, 0, 0); + glScalef(0.7, 0.7, 0.7); + draw_object(); + glPopMatrix(); + + if (Locking) + pthread_mutex_lock(&Mutex); + + glXSwapBuffers(wt->Dpy, wt->Win); + + if (Locking) + pthread_mutex_unlock(&Mutex); + + if (Animate) { + usleep(5000); + } + else { + /* wait for signal to draw */ + pthread_mutex_lock(&CondMutex); + pthread_cond_wait(&CondVar, &CondMutex); + pthread_mutex_unlock(&CondMutex); + } + wt->Angle += 1.0; + } +} + + +static void +keypress(XEvent *event, struct winthread *wt) +{ + char buf[100]; + KeySym keySym; + XComposeStatus stat; + + XLookupString(&event->xkey, buf, sizeof(buf), &keySym, &stat); + + switch (keySym) { + case XK_Escape: + /* tell all threads to exit */ + if (!Animate) { + signal_redraw(); + } + ExitFlag = GL_TRUE; + /*printf("exit draw_loop %d\n", wt->Index);*/ + return; + case XK_t: + case XK_T: + if (Texture) { + wt->MakeNewTexture = GL_TRUE; + if (!Animate) + signal_redraw(); + } + break; + case XK_a: + case XK_A: + Animate = !Animate; + if (Animate) /* yes, prev Animate state! */ + signal_redraw(); + break; + case XK_s: + case XK_S: + if (!Animate) + signal_redraw(); + break; + default: + ; /* nop */ + } +} + + +/* + * The main process thread runs this loop. + * Single display connection for all threads. + */ +static void +event_loop(Display *dpy) +{ + XEvent event; + int i; + + assert(!MultiDisplays); + + while (!ExitFlag) { + + if (Locking) { + while (1) { + int k; + pthread_mutex_lock(&Mutex); + k = XPending(dpy); + if (k) { + XNextEvent(dpy, &event); + pthread_mutex_unlock(&Mutex); + break; + } + pthread_mutex_unlock(&Mutex); + usleep(5000); + } + } + else { + XNextEvent(dpy, &event); + } + + switch (event.type) { + case ConfigureNotify: + /* Find winthread for this event's window */ + for (i = 0; i < NumWinThreads; i++) { + struct winthread *wt = &WinThreads[i]; + if (event.xconfigure.window == wt->Win) { + resize(wt, event.xconfigure.width, + event.xconfigure.height); + break; + } + } + break; + case KeyPress: + for (i = 0; i < NumWinThreads; i++) { + struct winthread *wt = &WinThreads[i]; + if (event.xkey.window == wt->Win) { + keypress(&event, wt); + break; + } + } + break; + default: + /*no-op*/ ; + } + } +} + + +/* + * Separate display connection for each thread. + */ +static void +event_loop_multi(void) +{ + XEvent event; + int w = 0; + + assert(MultiDisplays); + + while (!ExitFlag) { + struct winthread *wt = &WinThreads[w]; + if (XPending(wt->Dpy)) { + XNextEvent(wt->Dpy, &event); + switch (event.type) { + case ConfigureNotify: + resize(wt, event.xconfigure.width, event.xconfigure.height); + break; + case KeyPress: + keypress(&event, wt); + break; + default: + ; /* nop */ + } + } + w = (w + 1) % NumWinThreads; + usleep(5000); + } +} + + + +/* + * we'll call this once for each thread, before the threads are created. + */ +static void +create_window(struct winthread *wt, GLXContext shareCtx) +{ + Window win; + GLXContext ctx; + int attrib[] = { GLX_RGBA, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DEPTH_SIZE, 1, + GLX_DOUBLEBUFFER, + None }; + int scrnum; + XSetWindowAttributes attr; + unsigned long mask; + Window root; + XVisualInfo *visinfo; + int width = 160, height = 160; + int xpos = (wt->Index % 8) * (width + 10); + int ypos = (wt->Index / 8) * (width + 20); + + scrnum = DefaultScreen(wt->Dpy); + root = RootWindow(wt->Dpy, scrnum); + + visinfo = glXChooseVisual(wt->Dpy, scrnum, attrib); + if (!visinfo) { + Error("Unable to find RGB, Z, double-buffered visual"); + } + + /* window attributes */ + attr.background_pixel = 0; + attr.border_pixel = 0; + attr.colormap = XCreateColormap(wt->Dpy, root, visinfo->visual, AllocNone); + attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; + mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; + + win = XCreateWindow(wt->Dpy, root, xpos, ypos, width, height, + 0, visinfo->depth, InputOutput, + visinfo->visual, mask, &attr); + if (!win) { + Error("Couldn't create window"); + } + + { + XSizeHints sizehints; + sizehints.x = xpos; + sizehints.y = ypos; + sizehints.width = width; + sizehints.height = height; + sizehints.flags = USSize | USPosition; + XSetNormalHints(wt->Dpy, win, &sizehints); + XSetStandardProperties(wt->Dpy, win, "glthreads", "glthreads", + None, (char **)NULL, 0, &sizehints); + } + + + ctx = glXCreateContext(wt->Dpy, visinfo, shareCtx, True); + if (!ctx) { + Error("Couldn't create GLX context"); + } + + XMapWindow(wt->Dpy, win); + XSync(wt->Dpy, 0); + + /* save the info for this window/context */ + wt->Win = win; + wt->Context = ctx; + wt->Angle = 0.0; + wt->WinWidth = width; + wt->WinHeight = height; + wt->NewSize = GL_TRUE; +} + + +/* + * Called by pthread_create() + */ +static void * +thread_function(void *p) +{ + struct winthread *wt = (struct winthread *) p; + draw_loop(wt); + return NULL; +} + + +/* + * called before exit to wait for all threads to finish + */ +static void +clean_up(void) +{ + int i; + + /* wait for threads to finish */ + for (i = 0; i < NumWinThreads; i++) { + pthread_join(WinThreads[i].Thread, NULL); + } + + for (i = 0; i < NumWinThreads; i++) { + glXDestroyContext(WinThreads[i].Dpy, WinThreads[i].Context); + XDestroyWindow(WinThreads[i].Dpy, WinThreads[i].Win); + } +} + + +static void +usage(void) +{ + printf("glthreads: test of GL thread safety (any key = exit)\n"); + printf("Usage:\n"); + printf(" glthreads [options]\n"); + printf("Options:\n"); + printf(" -display DISPLAYNAME Specify display string\n"); + printf(" -n NUMTHREADS Number of threads to create\n"); + printf(" -p Use a separate display connection for each thread\n"); + printf(" -l Use application-side locking\n"); + printf(" -t Enable texturing\n"); + printf("Keyboard:\n"); + printf(" Esc Exit\n"); + printf(" t Change texture image (requires -t option)\n"); + printf(" a Toggle animation\n"); + printf(" s Step rotation (when not animating)\n"); +} + + +int +main(int argc, char *argv[]) +{ + char *displayName = NULL; + int numThreads = 2; + Display *dpy = NULL; + int i; + Status threadStat; + + if (argc == 1) { + usage(); + } + else { + int i; + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-display") == 0 && i + 1 < argc) { + displayName = argv[i + 1]; + i++; + } + else if (strcmp(argv[i], "-p") == 0) { + MultiDisplays = 1; + } + else if (strcmp(argv[i], "-l") == 0) { + Locking = 1; + } + else if (strcmp(argv[i], "-t") == 0) { + Texture = 1; + } + else if (strcmp(argv[i], "-n") == 0 && i + 1 < argc) { + numThreads = atoi(argv[i + 1]); + if (numThreads < 1) + numThreads = 1; + else if (numThreads > MAX_WINTHREADS) + numThreads = MAX_WINTHREADS; + i++; + } + else { + usage(); + exit(1); + } + } + } + + if (Locking) + printf("glthreads: Using explicit locks around Xlib calls.\n"); + else + printf("glthreads: No explict locking.\n"); + + if (MultiDisplays) + printf("glthreads: Per-thread display connections.\n"); + else + printf("glthreads: Single display connection.\n"); + + /* + * VERY IMPORTANT: call XInitThreads() before any other Xlib functions. + */ + if (!MultiDisplays) { + if (!Locking) { + threadStat = XInitThreads(); + if (threadStat) { + printf("XInitThreads() returned %d (success)\n", (int) threadStat); + } + else { + printf("XInitThreads() returned 0 (failure- this program may fail)\n"); + } + } + + dpy = XOpenDisplay(displayName); + if (!dpy) { + fprintf(stderr, "Unable to open display %s\n", XDisplayName(displayName)); + return -1; + } + } + + pthread_mutex_init(&Mutex, NULL); + pthread_mutex_init(&CondMutex, NULL); + pthread_cond_init(&CondVar, NULL); + + printf("glthreads: creating windows\n"); + + NumWinThreads = numThreads; + + /* Create the GLX windows and contexts */ + for (i = 0; i < numThreads; i++) { + GLXContext share; + + if (MultiDisplays) { + WinThreads[i].Dpy = XOpenDisplay(displayName); + assert(WinThreads[i].Dpy); + } + else { + WinThreads[i].Dpy = dpy; + } + WinThreads[i].Index = i; + WinThreads[i].Initialized = GL_FALSE; + + share = (Texture && i > 0) ? WinThreads[0].Context : 0; + + create_window(&WinThreads[i], share); + } + + printf("glthreads: creating threads\n"); + + /* Create the threads */ + for (i = 0; i < numThreads; i++) { + pthread_create(&WinThreads[i].Thread, NULL, thread_function, + (void*) &WinThreads[i]); + printf("glthreads: Created thread %p\n", (void *) WinThreads[i].Thread); + } + + if (MultiDisplays) + event_loop_multi(); + else + event_loop(dpy); + + clean_up(); + + if (MultiDisplays) { + for (i = 0; i < numThreads; i++) { + XCloseDisplay(WinThreads[i].Dpy); + } + } + else { + XCloseDisplay(dpy); + } + + return 0; +} + + +#else /* PTHREADS */ + + +#include <stdio.h> + +int +main(int argc, char *argv[]) +{ + printf("Sorry, this program wasn't compiled with PTHREADS defined.\n"); + return 0; +} + + +#endif /* PTHREADS */ diff -Naurp Mesa-7.8.1/progs/xdemos/glxcontexts.c Mesa-7.8.1.patched/progs/xdemos/glxcontexts.c --- Mesa-7.8.1/progs/xdemos/glxcontexts.c 1970-01-01 01:00:00.000000000 +0100 +++ Mesa-7.8.1.patched/progs/xdemos/glxcontexts.c 2010-06-13 13:45:06.789793146 +0200 @@ -0,0 +1,548 @@ +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Version of glxgears that creates/destroys the rendering context for each + * frame. Also periodically destroy/recreate the window. + * Good for finding memory leaks, etc. + * + * Command line options: + * -info print GL implementation information + * + */ + + +#include <assert.h> +#include <math.h> +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <X11/Xlib.h> +#include <X11/keysym.h> +#include <GL/gl.h> +#include <GL/glx.h> + + +#define BENCHMARK + +#ifdef BENCHMARK + +/* XXX this probably isn't very portable */ + +#include <sys/time.h> +#include <unistd.h> + +/* return current time (in seconds) */ +static double +current_time(void) +{ + struct timeval tv; +#ifdef __VMS + (void) gettimeofday(&tv, NULL ); +#else + struct timezone tz; + (void) gettimeofday(&tv, &tz); +#endif + return (double) tv.tv_sec + tv.tv_usec / 1000000.0; +} + +#else /*BENCHMARK*/ + +/* dummy */ +static double +current_time(void) +{ + /* update this function for other platforms! */ + static double t = 0.0; + static int warn = 1; + if (warn) { + fprintf(stderr, "Warning: current_time() not implemented!!\n"); + warn = 0; + } + return t += 1.0; +} + +#endif /*BENCHMARK*/ + + + +#ifndef M_PI +#define M_PI 3.14159265 +#endif + + +static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; +static GLint gear1, gear2, gear3; +static GLfloat angle = 0.0; + +static XVisualInfo *visinfo = NULL; +static int WinWidth = 300, WinHeight = 300; + + +/* + * + * Draw a gear wheel. You'll probably want to call this function when + * building a display list since we do a lot of trig here. + * + * Input: inner_radius - radius of hole at center + * outer_radius - radius at center of teeth + * width - width of gear + * teeth - number of teeth + * tooth_depth - depth of tooth + */ +static void +gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, + GLint teeth, GLfloat tooth_depth) +{ + GLint i; + GLfloat r0, r1, r2; + GLfloat angle, da; + GLfloat u, v, len; + + r0 = inner_radius; + r1 = outer_radius - tooth_depth / 2.0; + r2 = outer_radius + tooth_depth / 2.0; + + da = 2.0 * M_PI / teeth / 4.0; + + glShadeModel(GL_FLAT); + + glNormal3f(0.0, 0.0, 1.0); + + /* draw front face */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); + glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); + if (i < teeth) { + glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + width * 0.5); + } + } + glEnd(); + + /* draw front sides of teeth */ + glBegin(GL_QUADS); + da = 2.0 * M_PI / teeth / 4.0; + for (i = 0; i < teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + + glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + width * 0.5); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + width * 0.5); + } + glEnd(); + + glNormal3f(0.0, 0.0, -1.0); + + /* draw back face */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); + glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); + if (i < teeth) { + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + -width * 0.5); + glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); + } + } + glEnd(); + + /* draw back sides of teeth */ + glBegin(GL_QUADS); + da = 2.0 * M_PI / teeth / 4.0; + for (i = 0; i < teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + -width * 0.5); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + -width * 0.5); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); + glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); + } + glEnd(); + + /* draw outward faces of teeth */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i < teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + + glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); + glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); + u = r2 * cos(angle + da) - r1 * cos(angle); + v = r2 * sin(angle + da) - r1 * sin(angle); + len = sqrt(u * u + v * v); + u /= len; + v /= len; + glNormal3f(v, -u, 0.0); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); + glNormal3f(cos(angle), sin(angle), 0.0); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + width * 0.5); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + -width * 0.5); + u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); + v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); + glNormal3f(v, -u, 0.0); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + width * 0.5); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + -width * 0.5); + glNormal3f(cos(angle), sin(angle), 0.0); + } + + glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); + glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); + + glEnd(); + + glShadeModel(GL_SMOOTH); + + /* draw inside radius cylinder */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + glNormal3f(-cos(angle), -sin(angle), 0.0); + glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); + glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); + } + glEnd(); +} + + +static void +do_draw(void) +{ + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glPushMatrix(); + glRotatef(view_rotx, 1.0, 0.0, 0.0); + glRotatef(view_roty, 0.0, 1.0, 0.0); + glRotatef(view_rotz, 0.0, 0.0, 1.0); + + glPushMatrix(); + glTranslatef(-3.0, -2.0, 0.0); + glRotatef(angle, 0.0, 0.0, 1.0); + glCallList(gear1); + glPopMatrix(); + + glPushMatrix(); + glTranslatef(3.1, -2.0, 0.0); + glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); + glCallList(gear2); + glPopMatrix(); + + glPushMatrix(); + glTranslatef(-3.1, 4.2, 0.0); + glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); + glCallList(gear3); + glPopMatrix(); + + glPopMatrix(); +} + + +/* new window size or exposure */ +static void +reshape(int width, int height) +{ + glViewport(0, 0, (GLint) width, (GLint) height); + + { + GLfloat h = (GLfloat) height / (GLfloat) width; + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0); + } + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0.0, 0.0, -40.0); +} + + +static void +init(void) +{ + static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 }; + static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 }; + static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 }; + static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 }; + + glLightfv(GL_LIGHT0, GL_POSITION, pos); + glEnable(GL_CULL_FACE); + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + glEnable(GL_DEPTH_TEST); + + /* make the gears */ + gear1 = glGenLists(1); + glNewList(gear1, GL_COMPILE); + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); + gear(1.0, 4.0, 1.0, 20, 0.7); + glEndList(); + + gear2 = glGenLists(1); + glNewList(gear2, GL_COMPILE); + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); + gear(0.5, 2.0, 2.0, 10, 0.7); + glEndList(); + + gear3 = glGenLists(1); + glNewList(gear3, GL_COMPILE); + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); + gear(1.3, 2.0, 0.5, 10, 0.7); + glEndList(); + + glEnable(GL_NORMALIZE); +} + + +static void +draw( Display *dpy, Window win ) +{ + GLXContext ctx; + + ctx = glXCreateContext( dpy, visinfo, NULL, True ); + if (!ctx) { + printf("Error: glXCreateContext failed\n"); + exit(1); + } + + glXMakeCurrent(dpy, win, ctx); + + init(); + + reshape(WinWidth, WinHeight); + + do_draw(); + + glDeleteLists(gear1, 1); + glDeleteLists(gear2, 1); + glDeleteLists(gear3, 1); + + glXSwapBuffers(dpy, win); + glXDestroyContext(dpy, ctx); +} + + +/* + * Create an RGB, double-buffered window. + * Return the window and context handles. + */ +static void +make_window( Display *dpy, const char *name, + int x, int y, int width, int height, + Window *winRet) +{ + int attribs[] = { GLX_RGBA, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DOUBLEBUFFER, + GLX_DEPTH_SIZE, 1, + None }; + int scrnum; + XSetWindowAttributes attr; + unsigned long mask; + Window root; + Window win; + + scrnum = DefaultScreen( dpy ); + root = RootWindow( dpy, scrnum ); + + if (visinfo) + XFree(visinfo); + + visinfo = glXChooseVisual( dpy, scrnum, attribs ); + if (!visinfo) { + printf("Error: couldn't get an RGB, Double-buffered visual\n"); + exit(1); + } + + /* window attributes */ + attr.background_pixel = 0; + attr.border_pixel = 0; + attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone); + attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; + attr.override_redirect = 0; + mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect; + + win = XCreateWindow( dpy, root, x, y, width, height, + 0, visinfo->depth, InputOutput, + visinfo->visual, mask, &attr ); + + /* set hints and properties */ + { + XSizeHints sizehints; + sizehints.x = x; + sizehints.y = y; + sizehints.width = width; + sizehints.height = height; + sizehints.flags = USSize | USPosition; + XSetNormalHints(dpy, win, &sizehints); + XSetStandardProperties(dpy, win, name, name, + None, (char **)NULL, 0, &sizehints); + } + + *winRet = win; +} + + +static void +event_loop(Display *dpy) +{ + Window win; + make_window(dpy, "glxgears", 0, 0, WinWidth, WinHeight, &win); + XMapWindow(dpy, win); + + while (1) { + while (XPending(dpy) > 0) { + XEvent event; + XNextEvent(dpy, &event); + switch (event.type) { + case Expose: + /* we'll redraw below */ + break; + case ConfigureNotify: + WinWidth = event.xconfigure.width; + WinHeight = event.xconfigure.height; + break; + case KeyPress: + { + char buffer[10]; + int r, code; + code = XLookupKeysym(&event.xkey, 0); + if (code == XK_Left) { + view_roty += 5.0; + } + else if (code == XK_Right) { + view_roty -= 5.0; + } + else if (code == XK_Up) { + view_rotx += 5.0; + } + else if (code == XK_Down) { + view_rotx -= 5.0; + } + else { + r = XLookupString(&event.xkey, buffer, sizeof(buffer), + NULL, NULL); + if (buffer[0] == 27) { + /* escape */ + return; + } + } + } + } + } + + { + static int frames = 0; + static double tRot0 = -1.0, tRate0 = -1.0; + double dt, t = current_time(); + if (tRot0 < 0.0) + tRot0 = t; + dt = t - tRot0; + tRot0 = t; + + /* advance rotation for next frame */ + angle += 70.0 * dt; /* 70 degrees per second */ + if (angle > 3600.0) + angle -= 3600.0; + + draw( dpy, win ); + + frames++; + + if (tRate0 < 0.0) + tRate0 = t; + + if (t - tRate0 >= 1.0) { + GLfloat seconds = t - tRate0; + GLfloat fps = frames / seconds; + printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, + fps); + tRate0 = t; + + /* Destroy window and create new one */ + XDestroyWindow(dpy, win); + make_window(dpy, "glxgears", + (int)(fps * 100) % 100, (int)(fps * 100) % 100, /* x,y */ + WinWidth, WinHeight, &win); + XMapWindow(dpy, win); + + frames = 0; + } + } + } +} + + +int +main(int argc, char *argv[]) +{ + Display *dpy; + char *dpyName = NULL; + GLboolean printInfo = GL_FALSE; + int i; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-display") == 0) { + dpyName = argv[i+1]; + i++; + } + else if (strcmp(argv[i], "-info") == 0) { + printInfo = GL_TRUE; + } + else + printf("Warrning: unknown parameter: %s\n", argv[i]); + } + + dpy = XOpenDisplay(dpyName); + if (!dpy) { + fprintf(stderr, "Error: couldn't open display %s\n", + XDisplayName(dpyName)); + return -1; + } + + if (printInfo) { + printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); + printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); + printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); + } + + event_loop(dpy); + + XCloseDisplay(dpy); + + return 0; +} diff -Naurp Mesa-7.8.1/progs/xdemos/glxdemo.c Mesa-7.8.1.patched/progs/xdemos/glxdemo.c --- Mesa-7.8.1/progs/xdemos/glxdemo.c 1970-01-01 01:00:00.000000000 +0100 +++ Mesa-7.8.1.patched/progs/xdemos/glxdemo.c 2010-06-13 13:45:06.789793146 +0200 @@ -0,0 +1,127 @@ + + +/* + * A demonstration of using the GLX functions. This program is in the + * public domain. + * + * Brian Paul + */ + +#include <GL/gl.h> +#include <GL/glx.h> +#include <stdio.h> +#include <stdlib.h> + + + +static void redraw( Display *dpy, Window w ) +{ + printf("Redraw event\n"); + + glClear( GL_COLOR_BUFFER_BIT ); + + glColor3f( 1.0, 1.0, 0.0 ); + glRectf( -0.8, -0.8, 0.8, 0.8 ); + + glXSwapBuffers( dpy, w ); +} + + + +static void resize( unsigned int width, unsigned int height ) +{ + printf("Resize event\n"); + glViewport( 0, 0, width, height ); + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glOrtho( -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 ); +} + + + +static Window make_rgb_db_window( Display *dpy, + unsigned int width, unsigned int height ) +{ + int attrib[] = { GLX_RGBA, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DOUBLEBUFFER, + None }; + int scrnum; + XSetWindowAttributes attr; + unsigned long mask; + Window root; + Window win; + GLXContext ctx; + XVisualInfo *visinfo; + + scrnum = DefaultScreen( dpy ); + root = RootWindow( dpy, scrnum ); + + visinfo = glXChooseVisual( dpy, scrnum, attrib ); + if (!visinfo) { + printf("Error: couldn't get an RGB, Double-buffered visual\n"); + exit(1); + } + + /* window attributes */ + attr.background_pixel = 0; + attr.border_pixel = 0; + attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone); + attr.event_mask = StructureNotifyMask | ExposureMask; + mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; + + win = XCreateWindow( dpy, root, 0, 0, width, height, + 0, visinfo->depth, InputOutput, + visinfo->visual, mask, &attr ); + + ctx = glXCreateContext( dpy, visinfo, NULL, True ); + if (!ctx) { + printf("Error: glXCreateContext failed\n"); + exit(1); + } + + glXMakeCurrent( dpy, win, ctx ); + + return win; +} + + +static void event_loop( Display *dpy ) +{ + XEvent event; + + while (1) { + XNextEvent( dpy, &event ); + + switch (event.type) { + case Expose: + redraw( dpy, event.xany.window ); + break; + case ConfigureNotify: + resize( event.xconfigure.width, event.xconfigure.height ); + break; + } + } +} + + + +int main( int argc, char *argv[] ) +{ + Display *dpy; + Window win; + + dpy = XOpenDisplay(NULL); + + win = make_rgb_db_window( dpy, 300, 300 ); + + glShadeModel( GL_FLAT ); + glClearColor( 0.5, 0.5, 0.5, 1.0 ); + + XMapWindow( dpy, win ); + + event_loop( dpy ); + return 0; +} diff -Naurp Mesa-7.8.1/progs/xdemos/glxgears.c Mesa-7.8.1.patched/progs/xdemos/glxgears.c --- Mesa-7.8.1/progs/xdemos/glxgears.c 1970-01-01 01:00:00.000000000 +0100 +++ Mesa-7.8.1.patched/progs/xdemos/glxgears.c 2010-06-13 13:45:06.789793146 +0200 @@ -0,0 +1,787 @@ +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * This is a port of the infamous "gears" demo to straight GLX (i.e. no GLUT) + * Port by Brian Paul 23 March 2001 + * + * See usage() below for command line options. + */ + + +#include <math.h> +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <X11/Xlib.h> +#include <X11/keysym.h> +#include <GL/gl.h> +#include <GL/glx.h> +#include <GL/glxext.h> + +#ifndef GLX_MESA_swap_control +#define GLX_MESA_swap_control 1 +typedef int (*PFNGLXGETSWAPINTERVALMESAPROC)(void); +#endif + + +#define BENCHMARK + +#ifdef BENCHMARK + +/* XXX this probably isn't very portable */ + +#include <sys/time.h> +#include <unistd.h> + +/* return current time (in seconds) */ +static double +current_time(void) +{ + struct timeval tv; +#ifdef __VMS + (void) gettimeofday(&tv, NULL ); +#else + struct timezone tz; + (void) gettimeofday(&tv, &tz); +#endif + return (double) tv.tv_sec + tv.tv_usec / 1000000.0; +} + +#else /*BENCHMARK*/ + +/* dummy */ +static double +current_time(void) +{ + /* update this function for other platforms! */ + static double t = 0.0; + static int warn = 1; + if (warn) { + fprintf(stderr, "Warning: current_time() not implemented!!\n"); + warn = 0; + } + return t += 1.0; +} + +#endif /*BENCHMARK*/ + + + +#ifndef M_PI +#define M_PI 3.14159265 +#endif + + +/** Event handler results: */ +#define NOP 0 +#define EXIT 1 +#define DRAW 2 + +static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; +static GLint gear1, gear2, gear3; +static GLfloat angle = 0.0; + +static GLboolean fullscreen = GL_FALSE; /* Create a single fullscreen window */ +static GLboolean stereo = GL_FALSE; /* Enable stereo. */ +static GLboolean animate = GL_TRUE; /* Animation */ +static GLfloat eyesep = 5.0; /* Eye separation. */ +static GLfloat fix_point = 40.0; /* Fixation point distance. */ +static GLfloat left, right, asp; /* Stereo frustum params. */ + + +/* + * + * Draw a gear wheel. You'll probably want to call this function when + * building a display list since we do a lot of trig here. + * + * Input: inner_radius - radius of hole at center + * outer_radius - radius at center of teeth + * width - width of gear + * teeth - number of teeth + * tooth_depth - depth of tooth + */ +static void +gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, + GLint teeth, GLfloat tooth_depth) +{ + GLint i; + GLfloat r0, r1, r2; + GLfloat angle, da; + GLfloat u, v, len; + + r0 = inner_radius; + r1 = outer_radius - tooth_depth / 2.0; + r2 = outer_radius + tooth_depth / 2.0; + + da = 2.0 * M_PI / teeth / 4.0; + + glShadeModel(GL_FLAT); + + glNormal3f(0.0, 0.0, 1.0); + + /* draw front face */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); + glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); + if (i < teeth) { + glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + width * 0.5); + } + } + glEnd(); + + /* draw front sides of teeth */ + glBegin(GL_QUADS); + da = 2.0 * M_PI / teeth / 4.0; + for (i = 0; i < teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + + glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + width * 0.5); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + width * 0.5); + } + glEnd(); + + glNormal3f(0.0, 0.0, -1.0); + + /* draw back face */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); + glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); + if (i < teeth) { + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + -width * 0.5); + glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); + } + } + glEnd(); + + /* draw back sides of teeth */ + glBegin(GL_QUADS); + da = 2.0 * M_PI / teeth / 4.0; + for (i = 0; i < teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + -width * 0.5); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + -width * 0.5); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); + glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); + } + glEnd(); + + /* draw outward faces of teeth */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i < teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + + glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); + glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); + u = r2 * cos(angle + da) - r1 * cos(angle); + v = r2 * sin(angle + da) - r1 * sin(angle); + len = sqrt(u * u + v * v); + u /= len; + v /= len; + glNormal3f(v, -u, 0.0); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); + glNormal3f(cos(angle), sin(angle), 0.0); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + width * 0.5); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + -width * 0.5); + u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); + v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); + glNormal3f(v, -u, 0.0); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + width * 0.5); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + -width * 0.5); + glNormal3f(cos(angle), sin(angle), 0.0); + } + + glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); + glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); + + glEnd(); + + glShadeModel(GL_SMOOTH); + + /* draw inside radius cylinder */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + glNormal3f(-cos(angle), -sin(angle), 0.0); + glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); + glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); + } + glEnd(); +} + + +static void +draw(void) +{ + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glPushMatrix(); + glRotatef(view_rotx, 1.0, 0.0, 0.0); + glRotatef(view_roty, 0.0, 1.0, 0.0); + glRotatef(view_rotz, 0.0, 0.0, 1.0); + + glPushMatrix(); + glTranslatef(-3.0, -2.0, 0.0); + glRotatef(angle, 0.0, 0.0, 1.0); + glCallList(gear1); + glPopMatrix(); + + glPushMatrix(); + glTranslatef(3.1, -2.0, 0.0); + glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); + glCallList(gear2); + glPopMatrix(); + + glPushMatrix(); + glTranslatef(-3.1, 4.2, 0.0); + glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); + glCallList(gear3); + glPopMatrix(); + + glPopMatrix(); +} + + +static void +draw_gears(void) +{ + if (stereo) { + /* First left eye. */ + glDrawBuffer(GL_BACK_LEFT); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(left, right, -asp, asp, 5.0, 60.0); + + glMatrixMode(GL_MODELVIEW); + + glPushMatrix(); + glTranslated(+0.5 * eyesep, 0.0, 0.0); + draw(); + glPopMatrix(); + + /* Then right eye. */ + glDrawBuffer(GL_BACK_RIGHT); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-right, -left, -asp, asp, 5.0, 60.0); + + glMatrixMode(GL_MODELVIEW); + + glPushMatrix(); + glTranslated(-0.5 * eyesep, 0.0, 0.0); + draw(); + glPopMatrix(); + } + else { + draw(); + } +} + + +/** Draw single frame, do SwapBuffers, compute FPS */ +static void +draw_frame(Display *dpy, Window win) +{ + static int frames = 0; + static double tRot0 = -1.0, tRate0 = -1.0; + double dt, t = current_time(); + + if (tRot0 <